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Dawnwalker studio promises fresh twist on vampire genre

Dawnwalker studio promises fresh twist on vampire genre
RebelWolf.com

Dawnwalker’s creators say their new project will reinvent the vampire genre, teasing a bold twist fans haven’t seen before.

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A wave of new vampire titles has left some players weary, especially after the lukewarm response to Vampire: The Masquerade – Bloodlines 2.

With Marvel’s Blade also arriving next year, it’s a crowded space for any studio hoping to stake its claim.

But Konrad Tomaszkiewicz, best known for directing The Witcher 3, believes his debut project at Rebel Wolves can thrive in that climate.

Beyond the trope

Speaking with GamesRadar+, Tomaszkiewicz said The Blood of Dawnwalker will steer clear of leaning entirely on classic vampire tropes.

Its lead character, Coen, is a Dawnwalker, part human, part vampire able to tackle missions under sunlight as a man or operate in the shadows with nocturnal abilities.

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“We have different creatures of the night,” he told the outlet, stressing that the team wants to craft a tale that includes vampires without letting them dominate every aspect of the story.

The goal, he added, is to widen the narrative so it doesn’t feel like another traditional vampire adventure.

A flexible approach

The studio hopes this dual-identity structure will shape the game’s rhythm, giving players a reason to alternate between daylight and night missions.

Tomaszkiewicz emphasized that the focus is on variety and agency rather than a single, fixed fantasy.

He also noted that the team wants the game’s world to feel meaningfully explorable, even if it stays within a more contained framework than sprawling open-world titles.

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Influenced, not imitating

One major inspiration is Arkane’s Dishonored series. According to Tomaszkiewicz, the developers wanted to design traversal and exploration options that deliver a similar sense of openness. “It’s not that you can enter everywhere,” he said, but the world should feel “almost total freedom” in the way players move through it.

Still, he stressed that The Blood of Dawnwalker is intentionally modest in scale. The studio’s small team, which includes several Witcher 3 veterans, chose to emphasize depth over breadth, saying they “didn’t want to make an open world for, like, 400 hours.”

Sources: Steam/Vampire: The Masquerade – Bloodlines 2, GameRadar+, PCgamer

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